Artificial Intelligence Based Game Levelling

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Authors

Cetin, Meric
Sarica, Yunus

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Open Access Color

GOLD

Green Open Access

Yes

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No
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Abstract

The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. Today, artificial intelligence-based game development applications are increasing their popularity day by day. In this study, the levelling process of a 2-dimensional (2D) platform game has been investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.

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Keywords

Yapay Zeka, Artificial Intelligence, Artificial Intelligence;Difficulty Adjustment;Content Generation;k-Nearest Neighbor;Random Forest;Artificial Neural Networks, 004

Fields of Science

0301 basic medicine, 0303 health sciences, 03 medical and health sciences

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N/A

Volume

8

Issue

2

Start Page

147

End Page

153
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Mendeley Readers : 6

Page Views

90

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Downloads

77

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