Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/51235
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dc.contributor.authorIşıkoğlu, Nesrin-
dc.contributor.authorErol, Ahmet-
dc.contributor.authorAtan, Abdullah-
dc.contributor.authorAytekin, Serkan-
dc.date.accessioned2023-06-13T19:12:49Z-
dc.date.available2023-06-13T19:12:49Z-
dc.date.issued2023-
dc.identifier.issn1046-1310-
dc.identifier.urihttps://doi.org/10.1007/s12144-021-01442-y-
dc.identifier.urihttps://hdl.handle.net/11499/51235-
dc.description.abstractThe prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case study were five children aged five to seven years, their parents, and a psychiatrist. The data were mainly obtained through semi-structured interviews. Interviews were further supported by close observations, a collection of digital play diaries, as well as an interview with a psychiatrist who specializes in childhood gaming addiction. Then data analyzed using content analysis techniques. The results are presented in five themes: practices, reasons, feelings about overuse, restricting playtime, and content. The first three themes described the nature of the overuse, while the last two themes described the parents’ efforts to restrict their children’s digital play. Findings revealed that the joint effects of different factors triggered children’s overuse, that parents and children felt a range of emotions from happiness to aggression, and that parents’ restrictive mediation strategies were mostly infective. © 2021, The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofCurrent Psychologyen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectDigital parentingen_US
dc.subjectDigital playen_US
dc.subjectParental mediationen_US
dc.subjectParental restrictionsen_US
dc.titleA qualitative case study about overuse of digital play at homeen_US
dc.typeArticleen_US
dc.identifier.volume42en_US
dc.identifier.issue3en_US
dc.identifier.startpage1676en_US
dc.identifier.endpage1686en_US
dc.departmentPamukkale Universityen_US
dc.identifier.doi10.1007/s12144-021-01442-y-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.authorscopusid20433448600-
dc.authorscopusid56921655500-
dc.authorscopusid57073118800-
dc.authorscopusid57221951851-
dc.identifier.scopus2-s2.0-85100745825en_US
dc.institutionauthor-
dc.identifier.scopusqualityQ2-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeArticle-
crisitem.author.dept09.03. Basic Education-
crisitem.author.dept09.03. Basic Education-
crisitem.author.dept09.03. Basic Education-
crisitem.author.dept09.03. Basic Education-
Appears in Collections:Eğitim Fakültesi Koleksiyonu
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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