Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/45058
Full metadata record
DC FieldValueLanguage
dc.contributor.authorSarıca, Yunus-
dc.contributor.authorÇetin, Meriç-
dc.date.accessioned2022-05-17T12:46:18Z
dc.date.available2022-05-17T12:46:18Z
dc.date.issued2020-
dc.identifier.issn2147-284X-
dc.identifier.urihttps://hdl.handle.net/11499/45058-
dc.identifier.urihttps://doi.org/10.17694/bajece.642973-
dc.description.abstractThe applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. Today, artificial intelligence-based game development applications are increasing their popularity day by day. In this study, the levelling process of a 2-dimensional (2D) platform game has been investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.en_US
dc.language.isoenen_US
dc.relation.ispartofBalkan Journal of Electrical and Computer Engineeringen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleArtificial Intelligence Based Game Levellingen_US
dc.typeArticleen_US
dc.identifier.volume8en_US
dc.identifier.issue2en_US
dc.identifier.startpage147 - 153
dc.identifier.startpage147en_US
dc.identifier.endpage153en_US
dc.authorid0000-0002-1969-9005-
dc.authorid0000-0002-7871-4850-
dc.identifier.doi10.17694/bajece.642973-
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.trdizinid468228en_US
dc.ownerPamukkale University-
item.grantfulltextopen-
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.languageiso639-1en-
crisitem.author.dept10.10. Computer Engineering-
Appears in Collections:Mühendislik Fakültesi Koleksiyonu
TR Dizin İndeksli Yayınlar Koleksiyonu / TR Dizin Indexed Publications Collection
Files in This Item:
File SizeFormat 
Yunus Sarıca Meriç Çetin.pdf856.8 kBAdobe PDFView/Open
Show simple item record



CORE Recommender

Page view(s)

82
checked on Aug 24, 2024

Download(s)

88
checked on Aug 24, 2024

Google ScholarTM

Check




Altmetric


Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.