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https://hdl.handle.net/11499/45058
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Sarıca, Yunus | - |
dc.contributor.author | Çetin, Meriç | - |
dc.date.accessioned | 2022-05-17T12:46:18Z | |
dc.date.available | 2022-05-17T12:46:18Z | |
dc.date.issued | 2020 | - |
dc.identifier.issn | 2147-284X | - |
dc.identifier.uri | https://hdl.handle.net/11499/45058 | - |
dc.identifier.uri | https://doi.org/10.17694/bajece.642973 | - |
dc.description.abstract | The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. Today, artificial intelligence-based game development applications are increasing their popularity day by day. In this study, the levelling process of a 2-dimensional (2D) platform game has been investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users. | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartof | Balkan Journal of Electrical and Computer Engineering | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.title | Artificial Intelligence Based Game Levelling | en_US |
dc.type | Article | en_US |
dc.identifier.volume | 8 | en_US |
dc.identifier.issue | 2 | en_US |
dc.identifier.startpage | 147 - 153 | |
dc.identifier.startpage | 147 | en_US |
dc.identifier.endpage | 153 | en_US |
dc.authorid | 0000-0002-1969-9005 | - |
dc.authorid | 0000-0002-7871-4850 | - |
dc.identifier.doi | 10.17694/bajece.642973 | - |
dc.relation.publicationcategory | Makale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.identifier.trdizinid | 468228 | en_US |
dc.owner | Pamukkale University | - |
item.grantfulltext | open | - |
item.fulltext | With Fulltext | - |
item.cerifentitytype | Publications | - |
item.openairetype | Article | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | 10.10. Computer Engineering | - |
Appears in Collections: | Mühendislik Fakültesi Koleksiyonu TR Dizin İndeksli Yayınlar Koleksiyonu / TR Dizin Indexed Publications Collection |
Files in This Item:
File | Size | Format | |
---|---|---|---|
Yunus Sarıca Meriç Çetin.pdf | 856.8 kB | Adobe PDF | View/Open |
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