Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/52072
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dc.contributor.authorArdıç, Fazil Necdet-
dc.contributor.authorMetin, Ulaş-
dc.contributor.authorGökcan, Betül Ebrar-
dc.date.accessioned2023-08-22T18:49:11Z-
dc.date.available2023-08-22T18:49:11Z-
dc.date.issued2023-
dc.identifier.issn0001-6489-
dc.identifier.issn1651-2251-
dc.identifier.urihttps://hdl.handle.net/11499/52072-
dc.identifier.urihttps://doi.org/10.1080/00016489.2023.2238769-
dc.description.abstractBackground3D Virtual Reality (VR) offers new opportunities in vestibular science. It also presents new challenges and problems.Aims/objectivesThe study aimed to evaluate the effective factors in the 3D VR Subjective Visual Vertical (SVV) test and the impact of cybersickness on the test results.Material and methodsThe effect of the foam surface, head position in the yaw axis, moving background, and arm position holding the controller was tested. Cybersickness was evaluated using the Simulator Sickness Questionnaire (SSQ).ResultsThe head position and controller holding style significantly affected the results. The foam surface and the moving background did not have a significant effect. Although 61.4% of the patients fell into the bad category according to the symptoms of the SSQ score, cybersickness did not significantly affect the SVV results.Conclusions and significanceIn 3D VR SVV, additional factors should be considered: the headset's weight, head position, and how we hold the controller. The A-effect emerged when the head was 45 degrees turned on the yaw axis. A significant shift was detected in the test, with the arm holding the controller at 90 degrees. Most subjects felt cybersickness at a considerable level. Cybersickness should always be taken into account in VR when planning new applications.en_US
dc.language.isoenen_US
dc.publisherTaylor & Francis Ltden_US
dc.relation.ispartofActa Oto-Laryngologicaen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectSubjective visual verticalen_US
dc.subjectvirtual realityen_US
dc.subjectotolithen_US
dc.subjectcybersicknessen_US
dc.subject>en_US
dc.subjectTilten_US
dc.titleSubjective Visual Vertical test with the 3D virtual reality system: effective factors and cybersicknessen_US
dc.typeArticleen_US
dc.departmentPamukkale Universityen_US
dc.authoridMETIN, Ulas/0000-0001-5517-628X-
dc.identifier.doi10.1080/00016489.2023.2238769-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.authorscopusid6701923788-
dc.authorscopusid58505176500-
dc.authorscopusid58504628900-
dc.identifier.pmid37493360en_US
dc.identifier.scopus2-s2.0-85165669793en_US
dc.identifier.wosWOS:001033956800001en_US
dc.institutionauthor-
dc.identifier.scopusqualityQ2-
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.languageiso639-1en-
item.grantfulltextnone-
item.openairetypeArticle-
crisitem.author.dept14.01. Surgical Medicine-
crisitem.author.dept14.01. Surgical Medicine-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
Tıp Fakültesi Koleksiyonu
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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