Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/57828
Title: Player experiences and motivations in the game stages of an MMORPG from the perspective of product life cycle theory
Authors: Yılmaz, M.A.
Keywords: Gamer life cycle
Gaming motivation
MMORPG
Product life cycle theory
Video games
Publisher: Springer Science and Business Media B.V.
Abstract: This study aimed to explore the gaming motivations of the players in a specific MMORPG by suggesting an individual approach to the product life cycle theory. Five questions, focused on the product life cycle stages, were used to interview. A total of 257 meaningful statements were produced during interviews and used as research data. The content analysis was conducted with two cycle coding method; 182 in vivo codes for the first cycle and 21 pattern codes for the second cycle are revealed. A hierarchical framework was generated respectively from code, category, theme, and theory to describe product life cycle stages. 21 motivational categories formed 4 themes that have similar properties with the product life cycle stages. The results reveal the motivational experiences of gamers for each theme and suggest an individual evaluation process to the product life cycle theory on the market. The practical implications findings are also discussed. © The Author(s), under exclusive licence to Springer Nature B.V. 2024.
URI: https://doi.org/10.1007/s11135-024-01952-4
https://hdl.handle.net/11499/57828
ISSN: 0033-5177
Appears in Collections:İktisadi ve İdari Bilimler Fakültesi Koleksiyonu
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection

Show full item record



CORE Recommender

Google ScholarTM

Check




Altmetric


Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.