Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/45058
Title: Artificial Intelligence Based Game Levelling
Authors: Sarıca, Yunus
Çetin, Meriç
Abstract: The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. Today, artificial intelligence-based game development applications are increasing their popularity day by day. In this study, the levelling process of a 2-dimensional (2D) platform game has been investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.
URI: https://hdl.handle.net/11499/45058
https://doi.org/10.17694/bajece.642973
ISSN: 2147-284X
Appears in Collections:Mühendislik Fakültesi Koleksiyonu
TR Dizin İndeksli Yayınlar Koleksiyonu / TR Dizin Indexed Publications Collection

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