Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/46502
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dc.contributor.authorKalkan, Omur Kaya-
dc.contributor.authorKarabulut, Sener-
dc.contributor.authorHoke, Gurhan-
dc.date.accessioned2023-01-09T21:12:10Z-
dc.date.available2023-01-09T21:12:10Z-
dc.date.issued2021-
dc.identifier.issn2193-567X-
dc.identifier.issn2191-4281-
dc.identifier.urihttps://doi.org/10.1007/s13369-021-06138-w-
dc.identifier.urihttps://hdl.handle.net/11499/46502-
dc.description.abstractThis study investigates the effect and permanency of a virtual reality (VR) based training method on complex assembly task performance and product quality. The correct assembly of a complex industrial product is crucial to reduce the production flaw in manufacturing. For this reason, a VR training set was developed for a hydraulically-controlled clutch complete set (HCCCS), consisting of 90 parts, to investigate the effectiveness and permanency of assembly training. A highly reliable measurement tool (KR-20 = 0.81) was developed to measure the participants' assembly task performance for this study. Two different experimental designs were used to firmly control threats to internal validity, such as testing, subject characteristics, maturation, and regression. One hundred and twelve factory workers who had no VR and assembly experience were assigned to the randomized post-test-only control group design (n = 56) and the randomized pre-test/post-test control group design using matched subjects (n = 56). In addition, training permanency was investigated, and the HCCCS quality reports were monitored every month for 6 months. The study results revealed that the VR-based training method reduced the training time per individual by 25% and achieved a 27.9% improvement in complex industrial assembly task performance. The quality reports also showed that the HCCCS assembly flaw rate was reduced by 89% and maintained the permanency of the VR-based training in complex industrial maintenance and assembly (IMA) tasks.en_US
dc.description.sponsorshipErasmus + Program of the European Union [2017-1-TR01-KA202-046646]; European Commissionen_US
dc.description.sponsorshipThis work was supported by the Erasmus + Program of the European Union under grant number 2017-1-TR01-KA202-046646. However, the European Commission and the Turkish National Agency cannot be held responsible for any use that may be made of the information contained herein.en_US
dc.language.isoenen_US
dc.publisherSpringer Heidelbergen_US
dc.relation.ispartofArabian Journal For Science And Engineeringen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectInteractive learning environmentsen_US
dc.subjectVirtual realityen_US
dc.subjectIndustrial maintenance and assemblyen_US
dc.subjectTraining permanencyen_US
dc.subjectMaintenanceen_US
dc.subjectDesignen_US
dc.subjectEducationen_US
dc.titleEffect of Virtual Reality-Based Training on Complex Industrial Assembly Task Performanceen_US
dc.typeArticleen_US
dc.identifier.volume46en_US
dc.identifier.issue12en_US
dc.identifier.startpage12697en_US
dc.identifier.endpage12708en_US
dc.authoridKARABULUT, Şener/0000-0001-6384-8162-
dc.identifier.doi10.1007/s13369-021-06138-w-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.authorscopusid57163498300-
dc.authorscopusid56501767800-
dc.authorscopusid57242690700-
dc.authorwosidKARABULUT, Şener/N-3478-2017-
dc.identifier.scopus2-s2.0-85114111546en_US
dc.identifier.wosWOS:000692081900002en_US
dc.identifier.scopusqualityQ1-
item.languageiso639-1en-
item.openairetypeArticle-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
crisitem.author.dept09.05. Educational Sciences-
Appears in Collections:Eğitim Fakültesi Koleksiyonu
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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