Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/46856
Full metadata record
DC FieldValueLanguage
dc.contributor.authorErol, Ahmet-
dc.contributor.authorErol, Mustafa-
dc.contributor.authorBasaran, Mustafa-
dc.date.accessioned2023-01-09T21:16:31Z-
dc.date.available2023-01-09T21:16:31Z-
dc.date.issued2023-
dc.identifier.issn1350-293X-
dc.identifier.issn1752-1807-
dc.identifier.urihttps://doi.org/10.1080/1350293X.2022.2081347-
dc.identifier.urihttps://hdl.handle.net/11499/46856-
dc.description.abstractThe study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students studying in a public school located in the Gaziosmanpasa District of Istanbul Province. The research was carried out with the participation of 68 students. The research data were obtained through early childhood creativity scale (ECCS) and problem-solving skills scale (PSSS). The data were analyzed by t-test and pearson correlation analysis for dependent and independent samples. According to the results obtained in the research, the Engineering Design Process Based STEAM (EDP-STEAM) activities applied with tales improved the students' creativity and problem-solving skills. The findings point to the positive effects of EDP-based STEAM education conducted with tales on students' problem solving and creativity skills. In this aspect, the study provides recommendations for future research and educators.en_US
dc.language.isoenen_US
dc.publisherRoutledge Journals, Taylor & Francis Ltden_US
dc.relation.ispartofEuropean Early Childhood Education Research Journalen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectEarly childhooden_US
dc.subjectSTEAM educationen_US
dc.subjecttalesen_US
dc.subjectcreativityen_US
dc.subjectproblem solvingen_US
dc.subjectChildhooden_US
dc.subjectArtsen_US
dc.titleThe effect of STEAM education with tales on problem solving and creativity skillsen_US
dc.typeArticleen_US
dc.authoridEROL, AHMET/0000-0002-7538-952X-
dc.authoridEROL, MUSTAFA/0000-0002-1675-7070-
dc.identifier.doi10.1080/1350293X.2022.2081347-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.authorscopusid56921655500-
dc.authorscopusid7006432268-
dc.authorscopusid55962528700-
dc.identifier.scopus2-s2.0-85133726824en_US
dc.identifier.wosWOS:000825785300001en_US
dc.identifier.scopusqualityQ1-
item.languageiso639-1en-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.cerifentitytypePublications-
crisitem.author.dept09.03. Basic Education-
Appears in Collections:Eğitim Fakültesi Koleksiyonu
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
Show simple item record



CORE Recommender

SCOPUSTM   
Citations

15
checked on Mar 29, 2025

WEB OF SCIENCETM
Citations

15
checked on Mar 30, 2025

Page view(s)

206
checked on Mar 4, 2025

Google ScholarTM

Check




Altmetric


Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.