Please use this identifier to cite or link to this item: https://hdl.handle.net/11499/53183
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dc.contributor.authorHaseski, Halil İbrahimen_US
dc.contributor.authorİlic, Ulaşen_US
dc.contributor.authorTuğtekin, Ufuken_US
dc.date.accessioned2023-11-01T10:34:40Z-
dc.date.available2023-11-01T10:34:40Z-
dc.date.issued2018en_US
dc.identifier.isbn9781522532002-
dc.identifier.urihttps://hdl.handle.net/11499/53183-
dc.descriptionTeaching computational thinking in primary education başlıklı IGI-Global kitapta bölüm.en_US
dc.language.isoenen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleComputational thinking in educational digital games: An assesment tool proposalen_US
dc.typeBook Parten_US
dc.authorid0000-0002-4766-9081en_US
dc.authorid0000-0003-4213-8713en_US
dc.authorid0000-0003-0129-3477en_US
dc.identifier.doi10.4018/978-1-7998-3022-1.ch019-
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
item.grantfulltextnone-
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.openairetypeBook Part-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.languageiso639-1en-
crisitem.author.dept09.04. Computer Education and Instructional Technology-
Appears in Collections:Eğitim Fakültesi Koleksiyonu
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