Please use this identifier to cite or link to this item:
https://hdl.handle.net/11499/9169
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Say, Fuat Serkan | - |
dc.contributor.author | Bağ, Hüseyin | - |
dc.date.accessioned | 2019-08-16T12:58:40Z | |
dc.date.available | 2019-08-16T12:58:40Z | |
dc.date.issued | 2017 | - |
dc.identifier.issn | 1305-8215 | - |
dc.identifier.uri | https://hdl.handle.net/11499/9169 | - |
dc.identifier.uri | https://doi.org/10.12973/eurasia.2017.00831a | - |
dc.description.abstract | In this study, it is aimed to design a computer game for the 7th grade Science lesson and evaluate the effect of the computer game on students' motivation and aggression. The quasi-experimental method has been selected as a quantitative method of research. The study group of the research is comprised of 444 7th grade students in total studying in 7 different schools chosen from each region of Turkey. In this context, while there is no interference in one of the two 7th grade classrooms from each school, the other is sustained with a computer game as an additional material to the teaching process. The application proceeded through 2014-2015 academic year. Motivation towards Science and aggression scale have been applied to all groups three times; at the beginning of the first term, at the beginning of the second term and at the end of the second term. As a result of the research, the computer game is found to generate a meaningful difference on behalf of the experimental group and to have no effect on aggression. Computer games meet the deficiencies of a conventional educational system by promoting learning via games and creating an engaging atmosphere helping students increase their motivation. © 2017 Authors. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Modestum LTD | en_US |
dc.relation.ispartof | Eurasia Journal of Mathematics, Science and Technology Education | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Aggression | en_US |
dc.subject | Computer game | en_US |
dc.subject | Motivation | en_US |
dc.subject | Science education | en_US |
dc.title | The evaluation of the effect of a newly designed computer game on 7th grade students' motivation towards science and aggression | en_US |
dc.type | Article | en_US |
dc.identifier.volume | 13 | en_US |
dc.identifier.issue | 8 | en_US |
dc.identifier.startpage | 5379 | |
dc.identifier.startpage | 5379 | en_US |
dc.identifier.endpage | 5393 | en_US |
dc.authorid | 0000-0002-0917-8660 | - |
dc.authorid | 0000-0002-7838-840X | - |
dc.identifier.doi | 10.12973/eurasia.2017.00831a | - |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.identifier.scopus | 2-s2.0-85029817335 | en_US |
dc.identifier.wos | WOS:000409067500075 | en_US |
dc.identifier.scopusquality | Q2 | - |
dc.owner | Pamukkale University | - |
item.fulltext | With Fulltext | - |
item.languageiso639-1 | en | - |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.openairetype | Article | - |
item.cerifentitytype | Publications | - |
crisitem.author.dept | 09.03. Basic Education | - |
crisitem.author.dept | 09.01. Mathematics and Science Teaching | - |
Appears in Collections: | Eğitim Fakültesi Koleksiyonu Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection |
Files in This Item:
File | Size | Format | |
---|---|---|---|
10.12973 eurasia.2017.00831a.pdf | 799.42 kB | Adobe PDF | View/Open |
CORE Recommender
SCOPUSTM
Citations
8
checked on Dec 14, 2024
WEB OF SCIENCETM
Citations
6
checked on Dec 18, 2024
Page view(s)
96
checked on Aug 24, 2024
Download(s)
50
checked on Aug 24, 2024
Google ScholarTM
Check
Altmetric
Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.